The Talos Principle is a first-person puzzle game that blends philosophical storytelling with challenging gameplay. Set in a stunning world of ancient ruins and advanced technology, you’ll solve over 120 immersive puzzles, manipulate laser beams, and even replicate time to uncover the mysteries of your existence. With a non-linear world and a story that explores humanity, technology, and civilization, this game offers a unique blend of logic and narrative depth. The AI Community Rating of 89.24% reflects its strengths, with players praising its fun, challenging puzzles, beautiful graphics, and captivating soundtrack. However, some find late-game mechanics repetitive or frustrating, and motion sickness issues have been noted. If you enjoy thought-provoking puzzles and a rich, philosophical story, The Talos Principle is a must-play. Just be prepared for some occasional tedium and technical quirks.
One of the best games I have ever played. Puzzles are challenging but not too challenging, the soundtrack is solid, the game runs perfectly, the game looks great, etc. The game also has plenty of philosophical discussion if you're into that. Just a genuinely great game overall.
if you like puzzle games (like Portal) & you like a good story, this game is a must-play. it deserves every high rating it got. only one downside; if you're like me & some games gives you motion sickness, this game is definitely going to hit you with it. luckily, it has motion sickness options in the menu. lol these are the settings that worked for me, mouse sensitivity: 0.21 field of view: 120.00 (max it out, basically) view bobbing: unchecked preferred view: behind player player speed: slow hope that helps. happy gaming. :)
***I did not look up any guides to any puzzles or dialogue options*** It took me as many hours as of writing this review to beat the game once, and with Elohim's ending (in doing ALL the puzzles in each of the buildings, and not ascend the tower, nor the DLC - Road to Gehenna). I actually did not receive any advice from any of the messenger's as I did not open any of the abodes throughout the game. The approach to me felt like playing Portal, but fiddling with lasers, cubes, bombs, jammers and other tech you unlock along the way, and are included in combination on some of the puzzles as you go on. The puzzles can range from "Oh, I get this" and finish the puzzle in a few minutes, to "Oh, this is more complicated than I thought, it's going to take me a moment" and have me contemplating a singular puzzle for 1 hour, figuring out the best approach. (or maybe I was too tired to wrap my head around how to do so X'D ) The philosophy side was intriguing to unfold upon, as it questions (as the storepage states) what makes someone/something human, consciousness and morality. Some of the other references the game makes also gave me a chuckle <3 I will be absolutely playing the second part of this games' series, but I need a mental break first. I would recommend this game.
This is my favourite puzzle game (before playing the sequel). Talos Principle puts you in a room, tells you where you need to go to finish it and gives you several things to get there: figure it out. Each mechanic is squeezed to its limits and a simple thing like a laser connector becomes so varied in each puzzle that it actually feels like a complex object. The level design is incredibly thought out and the fact that there are even exterior puzzles that make you think outside the box, just make the experience more fun. And on top of the amazing puzzles, there is a profound story that will test you with philosophical questions and alongside the levels you will learn more about the world the game is set in, and learn more about yourself and the way you think or reason. And yes, frogs are people and should be treated as such. I will not change my mind.
A worthy Portal successor, but harder, deeper, more philosophical, more monotonous, and sometimes frustrating. If you love (very) hard puzzles, or don't mind occasionally looking up a solution, it's a great game. After finishing it including the DLC Road to Gehenna, I feel like I need a break before diving into The Talos Principle II, but damn sure I will.
I played it but there was so much gray and blah it wasn't fun to return to. Also the puzzles were, while sometimes challenging, somewhat simple in nature. Instead of having a puzzle with many parts, it was like trying to figure out the best way to get a toothpick through a screen door. Challenging, but not... complex. I know many love this game, I felt it very challenging to stick with, and ultimately uninstalled it before I finished it.
The Talos Principle is a decent puzzle game that has a few terribly-designed mechanics and late-game puzzles that cause frustration. I'll start with the good, though: I love the story, its philosophical questions, and most of the puzzles. There are plenty of things to unlock and loads of puzzles to solve. The worlds are nicely themed and there are plenty of easter eggs sprinked throughout for a little extra fun. However, some of the late-game puzzle-solving elements become more annoying than fun. For instance, the "playback" element requires you to often sit and wait for 20-30 seconds (sometimes longer) to give yourself time to work with it. The final "platform" element is fine, but is built on top of the "playback" mechanic, so it too suffers from the same problem. I let out a frustrated sigh every time I saw a puzzle that used either of these mechanics. In addition, I found the audio grating and annoying. The barrier activate/deactivate sounds were too shrill, and the beeps, boops, and blips from terminals and mines were far too loud. It'd be an easy recommend if a third of the game was cut. As it stands, it outlives its welcome and becomes frustrating instead of fun.
I love the puzzles in this game but something about it gives me intense motion sickness every time I play the game. I have played many first person games and never had the issue. I have to conclude it is this game that is causing it.
The puzzle design isn't intuitive and there are some real bullcrap puzzles going on. It's not designed to make you feel clever by solving well-made puzzles, it's just a series of gotcha's as you fumble with the awkward controls and poor feedback. Lazy tripe.
Starts out interesting, but the puzzles get soooo tedious, annoying and repetitive. The story was interesting enough that I didn't want to abandon the game, but at about the half way point I really just wanted it to be over.
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