The Talos Principle

The Talos Principle game image

Overwhelmingly Positive

Total: 16.3 ThousandPositive: 15.6 ThousandNegative: 716
96%
4%
Steam review score: 9

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AI Review

The Talos Principle is a first-person puzzle game that blends philosophical storytelling with challenging gameplay. Set in a stunning world of ancient ruins and advanced technology, you’ll solve over 120 immersive puzzles, manipulate laser beams, and even replicate time to uncover the mysteries of your existence. With a non-linear world and a story that explores humanity, technology, and civilization, this game offers a unique blend of logic and narrative depth. The AI Community Rating of 89.24% reflects its strengths, with players praising its fun, challenging puzzles, beautiful graphics, and captivating soundtrack. However, some find late-game mechanics repetitive or frustrating, and motion sickness issues have been noted. If you enjoy thought-provoking puzzles and a rich, philosophical story, The Talos Principle is a must-play. Just be prepared for some occasional tedium and technical quirks.

What the community wishes

Improve late-game puzzle mechanics
The 'playback' and 'platform' mechanics in late-game puzzles are frustrating due to long wait times. These mechanics should be streamlined to reduce unnecessary delays and improve player experience.
Adjust audio levels and effects
The audio, including barrier sounds and terminal beeps, is too loud and shrill. Adjusting the volume and tone of these sounds would enhance the overall experience.
Redesign poorly designed star puzzles
Some star puzzles are poorly designed and feel out of place. Redesigning these puzzles to be more intuitive and rewarding would improve player satisfaction.
Address motion sickness issues
Many players experience motion sickness. Adding more robust motion sickness options, such as customizable FOV and view bobbing, would help mitigate this issue.
Streamline third-person camera controls
The third-person camera is poorly implemented and detracts from gameplay. Improving its functionality and responsiveness would enhance the experience for players who prefer this perspective.
Reduce monotony in puzzle design
Some puzzles feel monotonous and repetitive. Introducing more variety and creativity in puzzle design would keep the gameplay fresh and engaging.
Improve star puzzle accessibility
Finding stars can be tedious and often requires external guides. Making star locations more intuitive or providing in-game hints would reduce frustration.
Enhance late-game puzzle quality
Puzzles in World C are less enjoyable compared to earlier sections. Revising these puzzles to match the quality of the first two-thirds of the game would improve consistency.
Add more narrative integration
The story feels disconnected from gameplay except in the final tower sequence. Better integrating narrative elements into puzzles would create a more cohesive experience.
Optimize graphics for older systems
The game requires the latest Windows updates, limiting accessibility. Optimizing the game to run on older systems would broaden its player base.
Reduce reliance on reflex-based puzzles
Some puzzles rely too heavily on quick reflexes, which can frustrate players. Focusing more on logic and strategy would align better with the game's core appeal.
Improve feedback on puzzle mechanics
The game provides poor feedback on puzzle mechanics, leading to confusion. Enhancing visual or auditory cues would help players understand and solve puzzles more effectively.
Add more variety in puzzle themes
Puzzles often feel too similar in theme and execution. Introducing more diverse themes and mechanics would keep the gameplay engaging and less repetitive.
Streamline overly complex solutions
Some puzzles have unnecessarily long or convoluted solutions. Simplifying these solutions while maintaining challenge would improve the overall flow of the game.
Enhance accessibility for colorblind players
Certain puzzles rely heavily on color differentiation, which can be problematic for colorblind players. Adding colorblind-friendly options would make the game more inclusive.
Improve puzzle difficulty balance
Puzzle difficulty varies widely, with some being too easy and others overly frustrating. Balancing difficulty more consistently would create a smoother progression.
Add more interactive story elements
The story is engaging but largely separate from gameplay. Adding more interactive story elements or choices would deepen player immersion.
Reduce reliance on external guides
Some puzzles are so obscure that players feel forced to look up solutions. Providing better in-game hints or clues would reduce the need for external guides.
Improve late-game pacing
The game feels overly long, especially in the late stages. Tightening the pacing and cutting less impactful content would maintain player engagement.
Add more environmental storytelling
The environments are beautiful but underutilized for storytelling. Adding more environmental storytelling elements would enrich the narrative and world-building.

Reviews

Toxicity trend

N-Grams

well planned puzzlesgreat game overallprofound story testworthy portal successorthought provoking definitelybest puzzle gamesoutstanding storyline uncovermasterpiece not justbest games evermust-play game deservesfavourite puzzle gamechallenging but notsuper complicated overallmasterpiece beyond measurewonderful deep puzzlethought-provoking and thoughtfullyintense motion sicknessterribly-designed mechanics late-game

Keywords

What the community loves
fun
17
story
14
puzzles
10
great
8
interesting
7
best
6
challenging
4
music
4
soundtrack
4
beautiful
4
secrets
4
puzzle
4
philosophical
4
thought-provoking
3
creative
3
Where the community is undecided
puzzles
30
puzzle
22
philosophy
12
story
9
Portal
6
philosophical
6
graphics
5
game
5
DLC
4
review
3
hours
3
Talos
3
lore
3
thinking
3
neutral
2
What the community dislikes
repetitive
12
boring
9
annoying
5
frustrating
5
motion sickness
5
tedious
4
frustration
4
bad
3
red herrings
3
poor
3
glitches
3
hate
3
bugged
2
problems
2
slog
2

In-depth analysis of most impactful community reviews

Positive

One of the best games I have ever played. Puzzles are challenging but not too challenging, the soundtrack is solid, the game runs perfectly, the game looks great, etc. The game also has plenty of philosophical discussion if you're into that. Just a genuinely great game overall.

  • Sentiments

    • I feel that this is one of the best games I have ever played, which highlights an overwhelmingly positive sentiment about the overall experience.
    • I find the puzzles to be challenging but not overly difficult, which creates a satisfying balance and adds to the enjoyment of the game.
    • I think the soundtrack is solid, contributing positively to the atmosphere and immersion of the game.
    • I appreciate that the game runs perfectly, which enhances the overall experience by ensuring smooth gameplay.
    • I believe the game looks great, which adds to the visual appeal and overall quality of the experience.
    • I enjoy the philosophical discussions included in the game, as they add depth and intellectual engagement for those interested in such themes.
    • I consider this to be a genuinely great game overall, summarizing the overwhelmingly positive sentiment of the review.

Positive

if you like puzzle games (like Portal) & you like a good story, this game is a must-play. it deserves every high rating it got. only one downside; if you're like me & some games gives you motion sickness, this game is definitely going to hit you with it. luckily, it has motion sickness options in the menu. lol these are the settings that worked for me, mouse sensitivity: 0.21 field of view: 120.00 (max it out, basically) view bobbing: unchecked preferred view: behind player player speed: slow hope that helps. happy gaming. :)

  • Sentiments

    • I think this game is a must-play for fans of puzzle games like Portal and those who enjoy a good story.
    • I believe the game deserves every high rating it received, which shows how much I appreciate its quality.
    • I feel that the game might cause motion sickness for players like me, which is a downside.
    • I appreciate that the game includes motion sickness options in the menu to help mitigate this issue.
    • I found that adjusting mouse sensitivity to 0.21 worked well for me to reduce discomfort.
    • I recommend maximizing the field of view to 120.00 to improve the gameplay experience.
    • I suggest unchecking the view bobbing option to make the game more comfortable to play.
    • I prefer setting the view to 'behind player' for a better perspective during gameplay.
    • I found that setting the player speed to 'slow' helped me enjoy the game more without discomfort.
    • I hope my settings recommendations help others enjoy the game as much as I did.

Positive

***I did not look up any guides to any puzzles or dialogue options*** It took me as many hours as of writing this review to beat the game once, and with Elohim's ending (in doing ALL the puzzles in each of the buildings, and not ascend the tower, nor the DLC - Road to Gehenna). I actually did not receive any advice from any of the messenger's as I did not open any of the abodes throughout the game. The approach to me felt like playing Portal, but fiddling with lasers, cubes, bombs, jammers and other tech you unlock along the way, and are included in combination on some of the puzzles as you go on. The puzzles can range from "Oh, I get this" and finish the puzzle in a few minutes, to "Oh, this is more complicated than I thought, it's going to take me a moment" and have me contemplating a singular puzzle for 1 hour, figuring out the best approach. (or maybe I was too tired to wrap my head around how to do so X'D ) The philosophy side was intriguing to unfold upon, as it questions (as the storepage states) what makes someone/something human, consciousness and morality. Some of the other references the game makes also gave me a chuckle <3 I will be absolutely playing the second part of this games' series, but I need a mental break first. I would recommend this game.

  • Sentiments

    • I found the game's approach to puzzles reminiscent of Portal, which I enjoyed, as it involved manipulating lasers, cubes, bombs, jammers, and other tech in creative ways.
    • The puzzles varied in difficulty, from being straightforward and solvable in minutes to being complex and requiring up to an hour of contemplation, which I found both challenging and rewarding.
    • I appreciated the philosophical themes in the game, particularly its exploration of humanity, consciousness, and morality, which added depth to the experience.
    • The game's references and humor gave me a chuckle, which I found enjoyable and added a light-hearted touch to the overall experience.
    • I completed the game without using any guides or seeking advice from messengers, which made the experience feel more personal and rewarding.
    • I spent a significant amount of time (as many hours as of writing the review) completing the game, which indicates my deep engagement and enjoyment of the experience.
    • I plan to play the second part of the series, which shows my strong interest and satisfaction with the game, though I feel the need for a mental break first.
    • I would recommend this game to others, which reflects my overall positive sentiment and satisfaction with the experience.
    • Some puzzles were so complex that I felt tired and struggled to wrap my head around them, which was occasionally frustrating.
    • I did not ascend the tower or play the DLC - Road to Gehenna, which leaves some aspects of the game unexplored but does not detract from my overall enjoyment.

Positive

This is my favourite puzzle game (before playing the sequel). Talos Principle puts you in a room, tells you where you need to go to finish it and gives you several things to get there: figure it out. Each mechanic is squeezed to its limits and a simple thing like a laser connector becomes so varied in each puzzle that it actually feels like a complex object. The level design is incredibly thought out and the fact that there are even exterior puzzles that make you think outside the box, just make the experience more fun. And on top of the amazing puzzles, there is a profound story that will test you with philosophical questions and alongside the levels you will learn more about the world the game is set in, and learn more about yourself and the way you think or reason. And yes, frogs are people and should be treated as such. I will not change my mind.

  • Sentiments

    • I absolutely love this puzzle game and consider it my favorite before playing the sequel. The way it challenges me to figure out solutions in each room is incredibly satisfying.
    • The mechanics in the game are pushed to their limits, making even simple objects like laser connectors feel complex and varied in each puzzle.
    • The level design is incredibly thoughtful and well-crafted, which enhances the overall experience of solving puzzles.
    • I appreciate the inclusion of exterior puzzles that encourage thinking outside the box, making the game even more enjoyable.
    • The game features a profound and thought-provoking story that explores philosophical questions, adding depth to the experience.
    • As I progress through the levels, I enjoy learning more about the game's world and reflecting on my own thinking and reasoning.
    • The game's ability to blend challenging puzzles with a meaningful narrative creates a truly immersive and rewarding experience.
    • I find the philosophical themes in the story to be engaging and thought-provoking, adding a unique layer to the gameplay.
    • The game's world-building is excellent, and I feel more connected to the story as I uncover its mysteries.
    • I strongly believe that frogs are people and should be treated as such, which adds a quirky and memorable touch to the game.

Positive

A worthy Portal successor, but harder, deeper, more philosophical, more monotonous, and sometimes frustrating. If you love (very) hard puzzles, or don't mind occasionally looking up a solution, it's a great game. After finishing it including the DLC Road to Gehenna, I feel like I need a break before diving into The Talos Principle II, but damn sure I will.

  • Sentiments

    • I feel that the game is a worthy successor to Portal, which is a strong positive sentiment about its quality and legacy.
    • I find the game harder than Portal, which adds to its depth and challenge, but may not appeal to everyone.
    • I appreciate the deeper and more philosophical themes in the game, which make it more engaging and thought-provoking.
    • I feel that the game can be monotonous at times, which detracts from the overall experience.
    • I find some parts of the game frustrating, especially when puzzles are very difficult and require looking up solutions.
    • I believe the game is great for those who love very hard puzzles, as it caters to that specific audience.
    • I don't mind occasionally looking up solutions, which shows a level of patience and acceptance of the game's difficulty.
    • I feel like I need a break after finishing the game and its DLC, which indicates it can be mentally exhausting.
    • I am excited to dive into The Talos Principle II in the future, showing a strong positive anticipation for the sequel.

Negative

I played it but there was so much gray and blah it wasn't fun to return to. Also the puzzles were, while sometimes challenging, somewhat simple in nature. Instead of having a puzzle with many parts, it was like trying to figure out the best way to get a toothpick through a screen door. Challenging, but not... complex. I know many love this game, I felt it very challenging to stick with, and ultimately uninstalled it before I finished it.

  • Sentiments

    • I found the game's visual design to be overly gray and unappealing, which made it difficult for me to enjoy returning to the game.
    • I felt that the puzzles, while occasionally challenging, were too simplistic in nature and lacked complexity.
    • I compared the puzzles to trying to figure out how to get a toothpick through a screen door, which felt challenging but not intellectually engaging.
    • I acknowledge that many people love this game, but I personally struggled to stay engaged with it.
    • I found it very challenging to stick with the game and ultimately decided to uninstall it before finishing.

Negative

The Talos Principle is a decent puzzle game that has a few terribly-designed mechanics and late-game puzzles that cause frustration. I'll start with the good, though: I love the story, its philosophical questions, and most of the puzzles. There are plenty of things to unlock and loads of puzzles to solve. The worlds are nicely themed and there are plenty of easter eggs sprinked throughout for a little extra fun. However, some of the late-game puzzle-solving elements become more annoying than fun. For instance, the "playback" element requires you to often sit and wait for 20-30 seconds (sometimes longer) to give yourself time to work with it. The final "platform" element is fine, but is built on top of the "playback" mechanic, so it too suffers from the same problem. I let out a frustrated sigh every time I saw a puzzle that used either of these mechanics. In addition, I found the audio grating and annoying. The barrier activate/deactivate sounds were too shrill, and the beeps, boops, and blips from terminals and mines were far too loud. It'd be an easy recommend if a third of the game was cut. As it stands, it outlives its welcome and becomes frustrating instead of fun.

  • Sentiments

    • I love the story, its philosophical questions, and most of the puzzles in The Talos Principle.
    • There are plenty of things to unlock and loads of puzzles to solve, which adds to the enjoyment of the game.
    • The worlds are nicely themed and there are plenty of easter eggs sprinkled throughout for a little extra fun.
    • Some of the late-game puzzle-solving elements, like the 'playback' mechanic, become more annoying than fun due to long wait times.
    • The final 'platform' element is built on top of the 'playback' mechanic, which also suffers from the same frustrating issue.
    • I found the audio grating and annoying, especially the shrill barrier activate/deactivate sounds and loud beeps, boops, and blips from terminals and mines.
    • The game outlives its welcome and becomes frustrating instead of fun, especially in the later stages.
    • The Talos Principle is a decent puzzle game overall, but it has a few terribly-designed mechanics that detract from the experience.
    • I would recommend the game if a third of it was cut, as it currently feels overly long and frustrating.

Negative

I love the puzzles in this game but something about it gives me intense motion sickness every time I play the game. I have played many first person games and never had the issue. I have to conclude it is this game that is causing it.

  • Sentiments

    • I love the puzzles in this game, as they are engaging and enjoyable.
    • I experience intense motion sickness every time I play this game, which is very unpleasant.
    • I have played many first-person games before and never had this issue, making it unique to this game.

Negative

The puzzle design isn't intuitive and there are some real bullcrap puzzles going on. It's not designed to make you feel clever by solving well-made puzzles, it's just a series of gotcha's as you fumble with the awkward controls and poor feedback. Lazy tripe.

  • Sentiments

    • I think the overall design of the puzzles feels lazy and uninspired, which detracts from the experience.
    • I feel that the puzzle design is not intuitive, which makes solving puzzles frustrating rather than enjoyable.
    • I encountered some puzzles that feel unfair or poorly designed, which I describe as 'bullcrap'.
    • I believe the game does not make me feel clever for solving puzzles, as they are not well-made.
    • I experienced the puzzles as a series of 'gotcha' moments, which feels frustrating and unrewarding.
    • I struggled with awkward controls, which made interacting with the game feel clunky and unresponsive.
    • I noticed poor feedback from the game, which made it difficult to understand if I was making progress or mistakes.

Negative

Starts out interesting, but the puzzles get soooo tedious, annoying and repetitive. The story was interesting enough that I didn't want to abandon the game, but at about the half way point I really just wanted it to be over.

  • Sentiments

    • I found the beginning of the game to be quite interesting and engaging.
    • The puzzles in the game became extremely tedious and repetitive, which was frustrating.
    • The puzzles were so annoying that they detracted from my overall enjoyment of the game.
    • The story was compelling enough that I didn't want to stop playing, despite the issues with the puzzles.
    • By the halfway point, I felt like I just wanted the game to end because of the repetitive gameplay.

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