Timberborn

Timberborn game image

Overwhelmingly Positive

Total: 16.9 ThousandPositive: 16.2 ThousandNegative: 739
96%
4%
Steam review score: 9

Sorry!

This game is not fully supported yet!

AI Review

Timberborn is a unique city-building simulation game where you lead industrious beavers in a post-apocalyptic world. With an AI Community Rating of 88.47%, players praise its charming 'lumberpunk' aesthetic, challenging droughts, and innovative water physics. Choose between two factions—nature-friendly Folktails or industrious Iron Teeth—each offering distinct gameplay styles. Build vertically, manage resources, and terraform the land to survive recurring droughts and toxic seasons. While the game’s cute visuals and deep mechanics are highlights, some players find late-game content repetitive and wish for more map variety. Despite minor flaws, Timberborn’s engaging gameplay and frequent updates make it a must-try for fans of strategy and simulation games.

What the community wishes

Add procedurally generated maps
The current maps are small, uninteresting, and lack replayability. Procedurally generated maps would provide more variety and flexibility, enhancing the game's replay value.
Improve happiness mechanics
Happiness is overly reliant on providing multiple food types, which feels repetitive. Introduce food groups and require one type from each group to make the system more engaging.
Revamp science system
The science system becomes irrelevant late-game due to overpowered buildings. Early-game science feels too slow, and terraforming should be unlocked by default, simplifying the process.
Optimize performance for large colonies
Performance issues arise with large beaver populations (500+). Optimizations are needed to ensure smoother gameplay, especially for players managing extensive colonies.
Add map objectives
The endgame lacks satisfying goals. Introduce map objectives, such as powering ancient devices, to provide motivation and a clear stopping point for players.
Improve construction beaver efficiency
Construction beavers are bottlenecked by carrying only two supplies. Allow them to carry multiple types of supplies simultaneously and improve pathfinding for larger structures.
Enhance hydropower mechanics
Hydropower is underutilized due to low yield and inconsistent water flow. Improve water wheel efficiency and introduce mechanics to make hydropower more viable, especially on harder difficulties.
Add auto-floodgate settings
Managing floodgates manually during droughts is tedious. Introduce settings to allow automatic flow rate adjustments, reducing micromanagement and improving gameplay flow.
Improve district mechanics
Districts are mandatory but poorly implemented, causing resource-sharing issues. Rework the system to allow smoother expansion and resource distribution between districts.
Add more late-game challenges
The game lacks late-game difficulty. Introduce more events or mechanics to maintain challenge, as droughts and badwater become trivialized by late-game technologies.
Improve AI pathing and logic
Beavers often stand idle or fail to prioritize tasks effectively. Enhance AI logic to ensure workers are more efficient and responsive to player commands.
Add in-game tutorial and explanations
New players struggle with unclear mechanics and icons. Include a comprehensive in-game tutorial and better explanations for game systems to improve accessibility.
Introduce energy storage options
Late-game energy storage is cumbersome. Add more efficient and varied energy storage solutions to reduce reliance on wind power and encourage creative energy management.
Balance badwater mechanics
Early badwater events can be overly punishing. Adjust the randomness and impact of badwater to ensure it adds challenge without feeling unfair, especially on hard mode.
Add blueprints and multi-select
Building and managing storage containers is tedious. Introduce blueprints and multi-select functionality to streamline construction and resource management.
Improve log generation bottleneck
Log production slows gameplay significantly. Adjust tree growth rates or introduce alternative materials to reduce reliance on logs and maintain a smoother gameplay pace.
Add auto-pause for idle buildings
Buildings with no nearby resources waste worker time. Add an auto-pause feature for idle buildings to free up workers and improve efficiency.
Expand faction differences
Faction playstyles lack depth. Introduce more unique mechanics and buildings for each faction to enhance replayability and strategic variety.
Add more map variety and size
Current maps feel limited. Introduce larger maps and more diverse terrain options to encourage creative building and exploration.
Improve late-game replayability
The late-game becomes repetitive with no clear goals. Add more endgame content, such as unique challenges or achievements, to keep players engaged.

Reviews

Toxicity trend

N-Grams

maps are small uninterestinggame is nice lookingdevs care about improvinglove this game with a passiongame is like crackgame is legitimately perfectdevs keep adding andgame is incredibly realisticgame is incredible thegame is amazing andgame is a must-playgame is fantastic andgame is very calminggame is a lovelygame is very fungame is very muchmaps are super boringgame is phenomenal madelove to see devs care about improving their workgame is still clunky

Keywords

What the community loves
fun
20
recommend
9
great
7
unique
7
cute
7
challenging
7
updates
6
potential
5
care
4
depth
4
interesting
4
relaxing
4
chill
4
satisfying
4
cozy
3
Where the community is undecided
beavers
10
mechanics
6
early access
6
building
6
colony
6
management
5
water
5
gameplay
5
challenges
5
resources
4
tutorial
4
buildings
4
city builder
4
build
4
builder
4
What the community dislikes
slow
8
boring
7
annoying
6
repetitive
5
droughts
4
waiting
4
bad tides
4
content
4
expensive
3
recommend
3
issues
3
updates
3
disasters
3
issue
2
refund
2

In-depth analysis of most impactful community reviews

Positive

been playing this beauty since my pc could handle about 200 beavers. now my pc can handle 600 beavers and i havent upgraded the pc. love to see devs care about improving their work, love to see Devs take suggestions from the community and implement them

  • Sentiments

    • I have been playing this game since my PC could handle about 200 beavers, and now it can handle 600 beavers without any upgrades, which shows the game's optimization has improved significantly.
    • I love to see the developers care about improving their work, which makes me feel valued as a player.
    • I appreciate that the developers take suggestions from the community and implement them, which enhances the game experience.

Positive

Your standard city builder with water management being its unique twist on the genre. Really cool how you can build dams, create reservoirs, increase flow, etc. Overall its a fun game, but some areas of the game desperately need some work. The maps are super boring, no game has needed procedurally generated maps more than this one. I want to keep playing but when I go to start a new game, I just look at the map choices and close the game. They are small, uninteresting, and don't give you much flexibility in how you play which kills the replayability for me. Also, the way happiness works feels cheap and lazy. The main way you get your happiness high is by providing them with more and more different types of food which is pointlessly repetitive, There should be food groups and you need to provide 1 type of food from each. Having 10 types of food for the sake of it is just not fun. The science system isn't great either. It becomes irrelevant once you build the bigger science building because you get so much science you can just unlock whatever, but with the initial science building it feels like it takes too long to unlock stuff. Terraforming should be unlocked by default and should just be a beaver with a shovel digging trenches, not some expensive building that dissolves the ground or whatever. There is a ton of potential here, but not sure how much more I can play it without the above issues addressed. 35 hours is not a lot of play time for a city builder...

  • Sentiments

    • I find the water management mechanics, such as building dams and creating reservoirs, to be a really cool and unique twist on the city builder genre.
    • Overall, I think the game is fun, but there are areas that desperately need improvement to enhance the experience.
    • I feel the maps are super boring and lack variety, which significantly reduces my desire to start new games and hurts the replayability.
    • I believe the happiness system feels cheap and lazy, as it relies on providing an excessive number of food types, which becomes repetitive and unenjoyable.
    • I think the science system is poorly balanced; it becomes irrelevant once you unlock the bigger science building, but initially feels too slow and restrictive.
    • I feel terraforming should be unlocked by default and simplified, rather than requiring an expensive building that feels unnecessarily complex.
    • I see a ton of potential in the game, but the current issues make it hard for me to continue playing without significant improvements.
    • I find the map choices small and uninteresting, which limits flexibility in gameplay and discourages me from starting new games.
    • I think the game could benefit greatly from procedurally generated maps to increase variety and replayability.
    • I feel that 35 hours of playtime is not enough for a city builder, especially when the replayability is hindered by the current issues.

Positive

This game is like crack. At first I wasn't sure I was getting it, and then slowly but surely as my town expanded in size, gained momentum, I began testing interesting vertical buildings, outlasting badtides and droughts, this game began to take root into my psyche. I began to see beavers working in my dreams, my last thoughts before bed would be mentally testing new building conformations, and I found myself in the throws of addiction. The life of your colony will overrun your synapses and you will become all consumed.

  • Sentiments

    • At first, I wasn't sure I was getting the game, but as my town expanded and gained momentum, I started to understand and enjoy it deeply.
    • I began testing interesting vertical buildings and found the gameplay mechanics engaging and rewarding.
    • Outlasting badtides and droughts added a layer of challenge that made the game more immersive and satisfying.
    • The game began to take root in my psyche, and I found myself thinking about it constantly, even in my dreams.
    • I became so engrossed in the game that my last thoughts before bed were about testing new building configurations.
    • I found myself in the throes of addiction, unable to stop thinking about the game and its mechanics.
    • The life of my colony became all-consuming, and I felt completely absorbed by the game.
    • The game's ability to overrun my synapses and dominate my thoughts was both impressive and slightly overwhelming.
    • I began to see beavers working in my dreams, which was a testament to how deeply the game had affected me.
    • The game's addictive nature was both a strength and a potential drawback, as it consumed so much of my mental energy.

Positive

I love this game with a passion, even though it is sometimes a nightmare to make your cities work. It's always fun challange to make everything run smoothly instead of an annoying to do list. When you are done with a district there is always a thing in another place on the map where you want a colony or to build a thing. OR BUILD SOMETHING GIANT that takes weeks to complete! There is always something to do / design / conquer / engineer / build. I can never get enough of this!! And in combination with like an enormous amount of mods (like trains that you should check out) this game is a never ending improvement on improvement of your own creativity and engineering skills. You can clearly see the passion of the Devs that they put into this masterpiece & the communication to / with the community helps keep us updated! I can't wait to see where this game is going because I have high hopes for it's future! Note: Do keep a clock near your PC, because this game great at making you forgot that it's 2 AM already

  • Sentiments

    • I love this game with a passion, as it provides a fun and engaging challenge to make everything run smoothly, rather than feeling like an annoying to-do list.
    • The game can sometimes be a nightmare to make cities work, but this challenge is part of what makes it enjoyable.
    • There is always something to do, design, conquer, engineer, or build, which keeps the game endlessly engaging and exciting.
    • Building something giant that takes weeks to complete is incredibly satisfying and adds depth to the gameplay.
    • The enormous amount of mods, like trains, enhances the game and allows for continuous improvement of creativity and engineering skills.
    • The passion of the developers is clearly visible in the game, making it feel like a masterpiece.
    • The developers' communication with the community keeps players updated and engaged, which is highly appreciated.
    • I have high hopes for the future of this game and can't wait to see where it goes.
    • The game is so immersive that it often makes me lose track of time, such as forgetting it's already 2 AM.
    • The constant need to manage and improve districts or colonies can feel overwhelming at times, but it adds to the game's depth.

Positive

City builder addicts beware! This game will take over your life (or at least your gaming sessions, but then what else is there???). You will start seeing wet beavers and power shafts in your sleep. There's no other city builder quite like this. I can not recommend it enough, just buy it.

  • Sentiments

    • I feel that this game is highly addictive and will consume a significant amount of my gaming time, which I find both thrilling and overwhelming.
    • I believe this game is unique and stands out among other city builder games, making it a must-play for fans of the genre.
    • I am so impressed by the game that I cannot recommend it enough and strongly urge others to purchase it.
    • I find the game's imagery, such as wet beavers and power shafts, so vivid that it even appears in my dreams, which I find amusing and immersive.
    • I feel that this game has the potential to dominate not just my gaming sessions but also my thoughts and imagination.

Negative

EDIT: I've got over 200 hours of gameplay now - here's why. It's a nice game to do chores and small tasks to since you only have to manage things once every 10 minutes or so. In that way I'll put it on, go do the dishes, come back, play for a few minutes, go vacuum, come back, etc. It's not something I find myself getting immersed in, just something I can passively play while I'm doing other things. I had fun for about 10 hours of gameplay - not sure what to do after that? It's definitely fun and challenging at first, but unless you're into city building for the sake of city building, there's not much to do. You can keep your colony small, surviving, and happy indefinitely. It's not like you're rewarded to get to larger colony sizes, different areas of the map, research, etc. You have to give yourself your own challenges if you want to keep playing this game.

  • Sentiments

    • I find the game to be a nice option for multitasking, as it allows me to manage things once every 10 minutes while doing chores or small tasks.
    • I appreciate that the game can be played passively while I'm doing other activities, such as doing the dishes or vacuuming.
    • I don't feel immersed in the game, but it serves as a good background activity for me.
    • I had fun for about 10 hours of gameplay, finding it both fun and challenging initially.
    • I feel unsure about what to do after the initial 10 hours, as the game lacks clear progression or rewards for expanding the colony.
    • I think the game is enjoyable for those who are into city building for its own sake, but it may not offer much beyond that.
    • I find it possible to keep a small colony surviving and happy indefinitely, but this feels repetitive over time.
    • I feel that the game doesn't incentivize exploring larger colony sizes, different map areas, or research, which limits long-term engagement.
    • I believe players need to create their own challenges to keep the game interesting after the initial phase.
    • I have played the game for over 200 hours, which shows I find some value in it despite its limitations.

Negative

Meh. It's a well made game and I didn't encounter any bugs, but anyone familiar with Banished will probably walk away from this one disappointed. The resource and crafting system is way simpler and overall this game is more forgiving. No worrying about clothing/tools/weather here, and it really feels like the game desperately needs those kinds of challenges. On a positive note, the water/river management mechanic is fresh and unique, and the complementary drought system is an interesting challenge the first few times you encounter it. That small challenge is probably what kept me playing as long as I did, otherwise my playtime would be even shorter. But once you figure out how to build dams and remember to move the gates up or down based on drought/no-drought, the game just kinda runs itself after that and there isn't much else to do. The "end-game" resources and recipes don't feel necessary or relevant to anything. I managed to grow my colony to 200 beavers on my first playthrough after 20 hours and was pretty bored after that. It's not a bad game, but not one I'd recommend to experienced gamers. Unfortunately I don't get the feeling that full release will change my opinion much.

  • Sentiments

    • I feel the game is well-made and didn't encounter any bugs, which is a positive aspect.
    • I am disappointed with the game because it feels simpler and more forgiving compared to Banished, lacking the depth I expected.
    • I appreciate the fresh and unique water/river management mechanic, which adds an interesting element to the gameplay.
    • I find the drought system to be an interesting challenge initially, but it becomes repetitive once you figure out how to manage it.
    • I feel the game lacks meaningful challenges, such as managing clothing, tools, or weather, which would have made it more engaging.
    • I think the game becomes too easy and self-sustaining after learning how to manage dams and gates, leading to boredom.
    • I find the end-game resources and recipes unnecessary and irrelevant, which diminishes the overall experience.
    • I managed to grow my colony to 200 beavers but felt bored afterward, as there wasn't much else to do.
    • I wouldn't recommend this game to experienced gamers, as it lacks the depth and challenge they might expect.
    • I don't believe the full release will significantly change my opinion of the game, as the core issues remain unresolved.

Negative

After beating a 30 day drought on hard I came to the realisation that this game is just too slow to do anything. You want to "terraform" the land? You spend days in your real life doing small projects because if you want difficulty you have to spent a majority of your time just making sure things survive which leaves no time for anything else. But then the easier difficulties are so easy to survive that terraforming the land is pointless because you don't need to do that to survive anymore. So giving yourself the time for projects is now useless because you only need to set yourself up, if you are on a harder difficulty. And the devs ideas of added problems are just adding in the ability for beavers to get injured or adding in toxic water, which doesn't make the game harder it just makes it annoying and more boring to play. Because now it just takes you even longer to get anywhere as everything needs too much wood and it takes too long to grow. I am not really sure what they are trying to achieve with the updates this game has gotten over the years. It hasn't made the game better. The worst part about the game is how slow doing anything is and the updates have made this process take longer.

  • Sentiments

    • I feel that the game is too slow to accomplish anything meaningful, which makes it frustrating and tedious to play.
    • I find that the harder difficulties require so much time just to ensure survival that there is no time left for other activities like terraforming.
    • I think the easier difficulties make terraforming pointless because survival becomes too easy, removing the need for such projects.
    • I believe the developers' attempts to add challenges, like injuries or toxic water, only make the game more annoying and boring rather than harder.
    • I feel that the updates over the years have not improved the game and have instead made the slow process of doing anything even longer.
    • I am unsure what the developers are trying to achieve with their updates, as they do not seem to enhance the gameplay experience.
    • I find the game's reliance on wood and the slow growth rate of resources to be a significant hindrance to progress.
    • I feel that the game's mechanics, especially on harder difficulties, leave no room for creativity or fun projects due to the constant need for survival.
    • I think the game's pacing is a major issue, as it takes too long to achieve anything, making it feel unrewarding.
    • I believe the game's updates have failed to address its core issues, such as the slow and tedious gameplay.

Negative

Tried to like this multiple times, ultimately the huge bottleneck in log generation is insane and slows the entire game to a crawl, as I am sitting on multiple full storehouses of food just twiddling my thumbs waiting for another tree to mature so I can resume playing the game I just don't feel the "fun".

  • Sentiments

    • I tried to like this game multiple times, but I ultimately couldn't enjoy it due to significant issues.
    • The huge bottleneck in log generation is insane and slows the entire game to a crawl, making it frustrating to play.
    • I am sitting on multiple full storehouses of food, which feels like a waste of resources and time.
    • I find myself twiddling my thumbs waiting for another tree to mature, which disrupts the flow of the game.
    • The waiting mechanics make it hard to resume playing the game, which feels tedious and unengaging.
    • I just don't feel the 'fun' in the game, which is disappointing given the time I've invested.

Negative

The building UI blocks the centre of the screen. I figured the developers would fix this issue, but apparently not. It's been "Under consideration" forever now, and it seems completely ignored. I haven't seen a single response yet. I don't understand how people are okay with this. You get a big square blocking the centre of the screen when trying to build anything. Why is no one talking about this huge flaw? I've never seen a city builder do this before. I waited for months, giving the devs the benefit of the doubt, but I want to play the game I bought, and right now I can't.

  • Sentiments

    • I feel frustrated that the building UI blocks the centre of the screen, making it difficult to play the game effectively.
    • I am disappointed that the developers have not fixed the issue despite it being 'Under consideration' for a long time.
    • I feel ignored by the developers as I haven't seen any response or action regarding this problem.
    • I am confused and surprised that other players seem to be okay with such a significant flaw in the game.
    • I find it unacceptable that a big square blocks the centre of the screen when trying to build anything, as it hinders gameplay.
    • I am frustrated that this issue is not being discussed more, as it is a major flaw in the game.
    • I feel let down because I waited for months, giving the developers the benefit of the doubt, but the issue remains unresolved.
    • I am unhappy because I want to play the game I bought, but this issue makes it impossible to enjoy.
    • I am disappointed that no other city builder game I've played has this kind of UI issue, making it stand out negatively.
    • I feel like the developers are not prioritizing or addressing this problem, which diminishes my trust in them.

© 2024