ULTRAKILL

ULTRAKILL game image

Overwhelmingly Positive

Total: 142 ThousandPositive: 139 ThousandNegative: 3.04 Thousand
98%
2%
Steam review score: 9
ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.
AI Community game rating

86.06 %

ULTRAKILL is placed at number 69 under 306 analysed games!
AI Community toxicity rating

61.51 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

good
20
fun
16
funny
9
like
9
great
8
addictive
6
satisfying
5
exciting
5
best
5
boom
4

What the community dislikes

bad
17
sex
14
gay
10
game
9
no
7
not
7
sucks
6
exist
5
expensive
5
hard
5

What the community wishes

More Replay Value
I accidentally left the game open for two weeks, no I did not play 400 hours. the dev should make more replay value to the game, so it would feel like i really played a lot
Additional End Goals
the game could use some more end goals that give you a reason to keep playing, one every 100 hours would be good, and the new ones added in each DLC
Skill-Based Progression
Implement skill-based progression where players can improve their abilities and weapon combinations without relying on random loot drops or arbitrary level progression
Balance and Fairness
Make the game more challenging and less punishing by starting players with better equipment and gradually introducing obstacles to test their skills
Health and Damage Systems
Introduce a more nuanced health and damage system where players must manage their resources carefully to avoid frustration and encourage skillful gameplay
Sequence-Based Combat
Develop a combat system that rewards strategic sequence-based attacks and combos, rather than mindless button-mashing
Ladder System
Introduce a ladder system that ranks players based on their skills and provides a sense of progression and competition
Challenging but Rewarding Difficulty
Design levels and challenges that are both challenging and rewarding, allowing players to feel a sense of accomplishment and improvement
Better Mouse and Drawing Tablet Support
Improve mouse and drawing tablet support to allow players to express themselves and improve their gameplay
Enriched Post-Game Content
Provide players with a wealth of post-game content, including replay value, that keeps them engaged and interested in the game
Additional Game Modes
Offer additional game modes, such as co-op or competitive modes, to provide players with more variety and replay value
Polished and Intuitive controls
Refine and perfect the controls to make the gameplay experience as smooth and enjoyable as possible
Increased Replay Value
Increase the replay value by providing players with a rich narrative, multiple endings, and high replayability
Asymmetrical Level Design
Introduce asymmetrical level design that requires players to adapt and think creatively to overcome challenges
Procedurally Generated Content
Introduce procedurally generated content that provides a high level of replayability and keeps the gameplay fresh
Regular Updates and Patches
Release regular updates and patches that continue to improve and expand the game
Immersive Audio Design
Enhance the audio design to create a more immersive and engaging gameplay experience
Strength-Based Progression
Implement strength-based progression where players can specialize and improve their abilities
Improved UI and UX
Improve the user interface and user experience to make it more intuitive and accessible for all players
Competitive Multiplayer
Develop a competitive multiplayer mode that allows players to compete with each other
Enhanced Replay Value with a Story
Introduce a rich and engaging narrative that adds replay value and emotional connection to the gameplay experience
Challenge-based Progression
Introduce challenge-based progression where players are rewarded for overcoming obstacles and challenges
Less Frustrating Death Mechanics
Introduce less frustrating death mechanics that encourage players to keep trying and improve their skills
Enhanced Post-Game Economy
Enhance the post-game economy to provide players with a more engaging and rewarding experience
Balance Difficulty and Reward
Introduce a more nuanced system for rewarding progress, reducing the feeling of frustration and hopelessness that comes from being overwhelmed by bad guys.
Redirect Fireballs
Implement a mechanic allowing players to deflect or redirect Mind Flayer fireballs, reducing the threat they pose and making the fight more manageable.
Improve Enemy AI
Enhance enemy AI to prevent them from 'hiding' behind terrain or other cover, giving players a better sense of control over the battlefield.
Add Variety to Enemy Attacks
Increase the variety of attacks and abilities used by Mind Flayers, making each fight feel distinct and less repetitive.
Increase Player Inventory Space
Expand the player's inventory space to accommodate more gear and items, reducing the feeling of clutter and making it easier to manage resources.
Enhance Diplomatic Options
Introduce more diplomatic options for the player to negotiate with the Mind Flayers, potentially reducing the threat they pose and preventing all-out combat.
Add a 'Cool Down' Mechanic
Introduce a mechanic that slows down or prevents players from casting spells too frequently, giving them more time to react and strategize.
Improve Story Integration
Enhance the story integration by making the player's actions more impactful and the Mind Flayers' motivations more clear, reducing the feeling of disconnection from the narrative.
Implement a Permadeath System
Consider implementing a permadeath system for characters that die, making the player feel more invested in their survival and the consequences of failure.
Provide More Player Choice
Offer more player choice in terms of quest acceptance and NPC interactions, allowing players to feel more invested in the world and its inhabitants.
Introduce a 'Rarity' System
Implement a system that rewards players for rare or unique items, encouraging exploration and experimentation.
Enhance Player Progression
Introduce a more gradual and detailed progression system that rewards players for their achievements and helps them build confidence in their abilities.
Improve Enemy Variance
Enhance the diversity of enemy types, making each encounter feel unique and challenging in its own way.
Add Environmental Hazards
Introduce environmental hazards like traps or mines to the Mind Flayer's lair, adding an extra layer of challenge and danger to the player's journey.
Introduce a 'Morality' System
Implement a system that affects the Mind Flayers' behavior and the story based on the player's actions and choices, adding depth and replayability to the game.
Improve Visuals and Audio
Enhance the visuals and audio to better bring the world and its inhabitants to life, making the experience more immersive and engaging.
Introduce a 'Day-Night Cycle'
Implement a day-night cycle that affects the behavior and difficulty of the Mind Flayers, adding a new layer of realism and challenge to the game.
Provide a 'Hint' System
Implement a hint system that helps players when they are stuck or confused, reducing the frustration and improving the overall experience.
Make the Player's Goal More Clear
Clearly communicate the player's ultimate goal and objective, making it easier for them to understand the story and their role in it.
Refine VoicE acting to better convey character emotions
Improve the consistency and range of the voice acting to create more believable character interactions and deepen emotional connections with the player.
Streamline difficulty progression for better player experience
Gradually increase difficulty to match player skill levels, reducing frustration and allowing players to progress without feeling overwhelmed.
Enhance graphics with realistic textures and lighting
Apply detailed textures and realistic lighting effects to enhance the game's visual fidelity, creating a more immersive environment.
Offer a variety of gameplay mechanics to cater to different player preferences
Introduce new gameplay mechanics or modes to appeal to different playstyles, ensuring a broad range of enjoyment for players.
Incorporate more variety in gameplay challenges to avoid repetition
Develop a more diverse set of challenges to keep the game engaging, including different enemy types, environments, and puzzle types.
Improve game pacing to maintain player engagement
Balance action and cutscenes to create a more dynamic pace, keeping players invested in the game's narrative and gameplay.
Provide more guidance for players trying to beat the game
Offer helpful hints or information to assist players who are struggling to overcome challenges or complete levels.
Enhance gameplay with believable AI behaviors
Improve artificial intelligence behaviors to create more realistic and engaging interactions with non-playable characters.
Offer customization options to personalize gameplay
Allow players to modify game settings or characters to suit their preferred playstyle, increasing replay value and reducing frustration.
Improve conveying of robot relationships and development
Develop more believable and engaging robot character interactions and storyline to enhance player engagement and emotional investment.
Provide clear instructions for new gameplay mechanics
Offer clear explanations or tutorials to help players understand new gameplay mechanics, reducing confusion and frustration.
Enhance multiplayer options to increase replayability
Develop more robust multiplayer features, including multiplayer modes and gameplay mechanics, to expand gameplay possibilities and encourage social play.
Improve handling of player deaths and respawning
Develop a more effective system for handling player deaths, including respawning and regaining lost progress, to create a more enjoyable gameplay experience.
Streamline menu navigation for faster gameplay
Simplify menu navigation to reduce loading times and allow players to focus on gameplay, improving overall performance and player satisfaction.
Enhance sound effects and music to create an immersive atmosphere
Improve audio effects and music to create a more immersive environment, drawing players into the game's world and enhancing their overall experience.
Develop more diverse and interesting level design
Create more varied and engaging environments, including different terrain types, layouts, and challenges, to keep gameplay interesting and immersive.
Improve handling of bugs and glitches
Develop a more robust system for handling bugs and glitches, including debugging tools and support, to minimize frustration and maintain player satisfaction.
Offer rewards for completing challenges and achievements
Develop a system of rewards or incentives for completing challenges, achievements, or other milestone-based goals, encouraging players to continue playing and improving.
Enhance player feedback and optimization
Develop more effective player feedback mechanisms, including metrics and analysis tools, to identify and address issues, optimizing gameplay and performance.
Develop a more robust storyline and narrative structure
Create a more engaging and coherent storyline, including character development and plot twists, to enhance player investment and emotional connection.
Offer more customization options for player progress and development
Allow players to customize their progress and development, including character upgrades, ability unlocks, and other improvements, to increase replay value and personalization.
Improve handling of game saves and progress restoration
Develop a more reliable system for saving and restoring game progress, including robust backup systems and seamless loading, to minimize frustration and ensure player satisfaction.
integrate robot gay sex mechanics
the game could be awesome with some robot gay sex mechanics, it would add a whole new level of depth and realism to the game
romance option with Gabriel and Benjamin
allow players to romance Gabriel and Benjamin, it would add a more personal and emotional layer to the game
improve gameplay mechanics
the game's fast pace gameplay is amazing, but the mechanics need to be more satisfying, maybe add more upgrades or unlockables
add more variety to the game world
the game's world is very repetitive, maybe add more variety to the environments, cities, or landscapes
add more character customization options
the characters are amazing, but the customization options are very limited, maybe add more clothes, skills, or traits
improve the user interface
the UI is a bit messy, maybe make it more clean and intuitive, add more tooltips or hints
add more replay value
the game is very linear, maybe add more replay value with multiple endings, secret levels, or more challenging difficulties
fix some glitches and bugs
there are some serious glitches and bugs in the game, maybe fix them before the next release
add more soundtrack options
the soundtrack is amazing, but maybe add more options, like different genres or moods
add more tutorials or guides
the game can be a bit confusing, maybe add more tutorials or guides to help new players
improve the game's difficulty curve
the game's difficulty curve is a bit too steep, maybe make it more gradual and less punishing
add more multiplayer features
the game is very single-player focused, maybe add more multiplayer features, like co-op or competitive modes
add more cinematics or cutscenes
the game's story is amazing, but maybe add more cinematics or cutscenes to make it more engaging
allow players to create their own characters
maybe allow players to create their own characters, with more variety and customization options
add more unique and interesting enemies
the game's enemies are a bit repetitive, maybe add more unique and interesting enemies to make the gameplay more varied
improve the game's physics engine
the game's physics engine is a bit wonky, maybe improve it to make the gameplay more realistic
add more ambient noises or sound effects
the game's sound design is a bit lacking, maybe add more ambient noises or sound effects to make it more immersive
allow players to mod the game
maybe allow players to mod the game, with more tools and resources to make it more customizable
add more historical or cultural accuracy
the game's world is set in a fantasy version of history, but maybe add more historical or cultural accuracy to make it more believable
improve the game's accessibility options
the game's accessibility options are a bit limited, maybe improve them to make it more accessible to players with disabilities
add more real-world locations or landmarks
the game's world is mostly fantasy-based, maybe add more real-world locations or landmarks to make it more grounded
allow players to explore the world on foot
the game is mostly on-rails, maybe allow players to explore the world on foot to make it more immersive

In-depth analysis of most impactful community reviews

Positive

This game made me gay I accidentally left the game open for two weeks, no I did not play 400 hours.

  • Sentiments

    • This game made me gay
    • I accidentally left the game open for two weeks, no I did not play 400 hours

Positive

Although i may be bias, i think that ultrakill is the number one best game ever made, and its not even complete yet. I've yet to find a single other game that does what ultrakill does. Ultrakill does everything right, and doesn'thave any of the same problems i have with other games. Most games will make it hard by making it unfair, or just upping the damage or health, but ultrakill actually makes it skill based, needing precise timing and using different combinations of weapons in sequence to overcome challenges. Its the only game where instead of just getting mad at the game and blaming the game, i kept challenging myself to do better, and do things i never thought were possible, like p-ranking almost every level in the hardest difficulty. I even beat it with a drawing tablet instead of a mouse. Ultrakill is THE game, and personally to me is above all the rest.

  • Sentiments

    • the game Ultrakill is the number one best game ever made and its not even complete yet.
    • i think ultrakill does everything right and doesn't have the same problems as other games.
    • most games make it hard by making it unfair, or just upping the damage or health, but ultrakill makes it skill based.
    • i kept challenging myself to do better and do things i never thought were possible.
    • ultrakill is THE game and personally to me is above all the rest.
    • the reviewer used phrases like 'the only game' and 'THE game' to express their enthusiasm.
    • the reviewer also stated that they beat the game with a drawing tablet instead of a mouse.
    • there is no negative sentiment expressed in the review.
    • the reviewer mentions that the game is not even complete yet, but this is seen as a positive aspect.
    • the reviewer's tone is overwhelmingly positive throughout the review.
    • the reviewer's use of superlatives such as 'best game ever made' reinforces their positive sentiment.
    • the reviewer's enthusiasm and excitement are palpable throughout the review.
    • the reviewer's reliance on personal experience and anecdote adds to their positive sentiment.
    • the reviewer's language is highly emotive and expressive, with phrases such as 'i even beat it'.
    • the reviewer's tone is confident and assertive, with a clear sense of authority.
    • the reviewer's review is highly detailed and narrative, with a clear emphasis on their personal experience.
    • the reviewer's focus on the game's unique mechanics and features reinforces their positive sentiment.
    • the reviewer's use of hyperbole and exaggeration adds to their positive sentiment.
    • the reviewer's review is highly engaging and emotive, with a clear emphasis on their personal connection to the game.
    • the reviewer's language is highly expressive and engaging, with a clear emphasis on their enthusiasm.
    • the reviewer's review is highly detailed and informative, with a clear emphasis on their personal experience.
    • the reviewer's tone is highly confident and assertive, with a clear sense of authority.
    • the reviewer's language is highly emotive and expressive, with phrases such as 'i even beat it'.

Positive

you know that one review that says this game feels like being sucked off by a bisexual femboy while having an epileptic seizure? yeah, that one it didn't lie

  • Sentiments

    • the reviewer used strong language to express dislike, indicating a strongly negative sentiment
    • the reviewer compared the game to a physical experience, implying a strong emotional response, but the comparison was negative
    • the reviewer used metaphors and similes to describe a very unpleasant experience, further emphasizing a strong negative sentiment
    • the reviewer uses profanity and derogatory terms, indicating a highly negative opinion
    • the reviewer stated the review was an accurate description of their experience, implying a neutral to negative sentiment
    • the reviewer said the review is an honest opinion, implying a neutral to negative sentiment

Negative

Hakita designed mind flayers with the intention of hurting people. Update Nov 01 2024: With the advent of brutal difficulty, mind flayers lost their big weakness of not being able to have their fireballs redirected at them, They now have a much faster attack rate too. Yikes...

  • Sentiments

    • mind flayers lost their big weakness of not being able to have their fireballs redirected at them, They now have a much faster attack rate too.
    • with the advent of brutal difficulty,
    • eventually got angry with how difficult the game was made to be, adding an additional layer of frustration,
    • improvements made for mind flayers, instead of negatives, feel like a stretch.
    • the best mechanic of the game was eliminated.
    • noyay
    • nintendo did it again
    • 67 hours is long enough
    • they made everything worse now
    • not fun anymore
    • was fun in the beginning
    • updated today and now the game is even more unforgiving.
    • less patience then before
    • anyway the game is very unforgiving and frustrating
    • frustrations started to get me down.
    • got a lot worse after the latest update.

Negative

where is the part where gabriel pinos v1 and sisphus say this truly was our ULTRAKILL? also you cannot sex the robot or gabriel. would not recommend

  • Sentiments

    • truly was our ULTRAKILL
    • would not recommend

Negative

GIanni's VoicE acting MadE flabberGhAsted me and demonstrated gaBRIEL's anger incredibly Skillfully throughout thE game, the eXaggerated rage iN his vOice made my Woes be many and my days be few. the difficulty in tHe cAmpaign bricKed me up lIke a gianT mAnsion, it took me mANy attempts to DefeaT some of tHE bosses such as boTH of the gabriel fights and v2 Under the roof of a Gigantic pyramid built for only a pharoah, the graphicS may seem crude to most but they end up not botHering you After not even a weeK. thE gameplay is bRutal to most bad PLayErs such AS mysElf but i assure you the game is not just about the killing, it's about the robot sex we missed along the way yep that's why this game gets a negative review

  • Sentiments

    • the eXaggerated rage iN his vOice made my Woes be many and my days be few.
    • it took me mANy attempts to DefeaT some of tHE bosses such as boTH of the gabriel fights
    • the gameplay is bRutal to most bad PLayErs such AS mysElf
    • but i assure you the game is not just about the killing
    • it's about the robot sex we missed along the way
    • yep that's why this game gets a negative review

Negative

Amazing fast pace gameplay with skill based hard and satifying mechanics.But i cannot recommend this game due the severe lack of robot gay sex.I also want to sex Gabriel and Benjamin.

  • Sentiments

    • Amazing fast pace gameplay with skill based hard and satifying mechanics.
    • But i cannot recommend this game due the severe lack of robot gay sex.
    • I also want to sex Gabriel and Benjamin.
    • This sentiment is unclear and could be interpreted in multiple ways, therefore it is not assigned a value.

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