West of Loathing is a hilarious, single-player RPG adventure set in the wild west of the Kingdom of Loathing universe. With its quirky stick-figure graphics and slapstick humor, this indie gem offers a sprawling open world filled with danger, quests, and mysteries. Players can choose from unique classes like the silver-tongued Snake Oiler, the cosmic Beanslinger, or the brawling Cow Puncher, each offering distinct gameplay styles. The game boasts over 50 hats, disreputable saloons, and even a drunk horse, all wrapped in a charming black-and-white aesthetic. With an AI Community Rating of 93.03%, fans praise its witty writing, clever humor, and quirky charm. However, some note that combat can feel repetitive, and quest guidance may be too vague. Despite minor flaws, West of Loathing delivers a laugh-out-loud experience perfect for fans of comedy RPGs.
You have to read a lot. If you don't like that and skip most of the dialogues you have wasted your money. West of loathing is a story driven comedy rpg in a grimdark cowboy setting. A great, silly and unique game.
Very funny, and surprisingly large amount of content, and a great trip down nostalgia lane if you grew up with Kingdom Of Loathing. But even if you didn't, I find that people still love the humor and gameplay.
The most wonderfully warped game I have ever played. I have this game on Switch and have done just about everything you can do there in 200+hours of play, so to find this on PC was great. Happy to reward the devs with a second purchase. Super fun and super funny.
This is such a silly game. It's impossible to read the dialogue or your character's thoughts without chuckling. Hidden beneath all that whimsy and the stick figure graphics, however, is a surprisingly robust Western-themed RPG with a full assortment of options to customize your character as you advance the main narrative. You can play this casually and finish your campaign in under a dozen hours like I did if you want, or you can take a much deeper dive into the world. Ultimately, I was ready to move on, so I didn't complete every single quest, and I don't imagine coming back to hunt achievements or try out a tougher difficulty. But for lighthearted entertainment, you can do a lot worse.
Just enough art to tell the story it wants to tell, and boy does it deliver on the writing part. This game had me rolling with laughter, and also running face first into obstacles I had to plan my way around. The beautiful thing is -- everything has multiple solutions, and it carries weight. Enough content that you don't really have to grind (and even for the stuff you have to go out of your way for, it's by far not on the level I've seen other games do to artificially inflate their ingame time.) Smart without being snide, funny without being tone-deaf, challenging without being punishing, and immense replay-value without inflating its bulk or overstaying its welcome. I'd say play it til the cows come home, but...
Alright, I am not going to sugar coat anything here. The good part is the jokes, exploration and the combat is alright. The bad part is random encounters while exploring and vague quest reminder from your partner. These random encounters 50% of the time will be real bs, when I was playing for first 30 minutes I somehow encountered a cow that had 84 hp while I am dealing at maximum 7 damage. Considering that much hp has only when enemy has high stats meaning the enemy can two shot the player. Of course there is ability to surrender to the enemy and that sounds fine except it will still count as losing. In this game it is not possible to die, instead of dying player is transported back to his/her room and new day starts. Sounds pretty normal right? Not really because if you had used some buffs that last for day it all will be consumed. One time I surrendered to an enemy and I could continue journey and rest of times it was loss, i don't get it. Also, player has no idea what kind of damage will deal these random encounters, is it going to be melee, ranged, poison, fire, spooky or lightning? The bad part about elemental damage is that you only get resistances in mid game while you can encounter snakes that deal fire damage before getting to mid game. This game does not have quest log per say, instead you must interact with your chosen partner and ask about main quest or side quest, but unfortunately your partner most of the time will give vague description what you must do and it gets confusing.
It's funny and quirky and everything, but it just isn't fun to play. There's no journal to keep track of what you're doing (and you typically have more than a few side quests brewing in the background), the puzzles are nothing but tedious obstacles in the way of the amusing parts, the combat is either boringly easy or you're dead in one round, you'll often have to grind for drops. Pretty disappointed.
I feel like a jerk for posting this review. This game is charming. It's witty, packed full of gags and parodies of the western setting. I like the simple stick-figure art style, but there's just not a compelling enough game here. It's just a bunch of basic fetch quests with an extremely simple combat system. There's one or two neat puzzles, but for all the humour there just wasn't enough meat to the game to keep me coming back.
It was really interesting for a while, but it gets to where some of the things you have to do (even to progress the main story) rely on random encounters or convoluted bad-point-and-click-style logic that is impossible to figure out without a walkthrough. There's a part where, apparently, you can get a helpful companion if you solve this particular puzzle--except it isn't a puzzle at all because there are no clues or any hints to guide you to the right outcome. It's pure trial and error, and you're only allowed to try a few times (with no clues forthcoming about if you're getting 'hot or cold') before that 'puzzle' and the helpful companion are locked out for the entire playthrough. It was just a growing amount of stuff like this that became frustrating and made me lose interest. I probably got a good 8 or so hours that were fun, but when I started having to use a walkthrough to tediously check things off that there was no way for me to figure out in the game, just to progress, I realized the fun was over.
This game is way too simple. It feels like one of the flash games I played back in the 2000s except it costs $11. Its extremely linear and linear games need to have a compelling story to keep my interest, except this game doesn't take itself seriously at all. Its great if the jokes land for you, but if they don't, don't bother.
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