Yakuza 0

Yakuza 0 game image

Overwhelmingly Positive

Total: 34.8 ThousandPositive: 33.8 ThousandNegative: 1.07 Thousand
97%
3%
Steam review score: 9

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AI Review

Step into the neon-lit streets of 1980s Japan with *Yakuza 0*, a gripping action-adventure RPG that blends intense combat, rich storytelling, and immersive world-building. Play as Kazuma Kiryu and Goro Majima, two iconic characters navigating the criminal underworld of Tokyo and Osaka. With an AI Community Rating of 88.72%, this game is praised for its engaging story, incredible characters, and humor. Fans love the vibrant 80s setting, dynamic combat system, and the plethora of side activities, from classic SEGA arcades to managing a cabaret club. However, some players note that combat can feel repetitive, and certain mini-games lack depth or become frustrating. Despite these flaws, *Yakuza 0* offers a unique experience with its blend of drama, action, and quirky side quests. If you’re looking for a game with heart, humor, and a touch of chaos, this is a must-play.

What the community wishes

Combat can become repetitive
The combat system, while engaging initially, can feel repetitive over time. Adding more variety in enemy types or combat mechanics could enhance long-term engagement.
Side stories feel trivial
Some side stories lack depth or meaningful impact, making them feel trivial. Enhancing their narrative weight or rewards could improve player investment.
Console PC port UI issues
The PC port's menus and inventory management are clunky and unintuitive. Streamlining these interfaces would improve the overall user experience.
Mini-games can be frustrating
Certain mini-games are overly frustrating, especially for players aiming for 100% completion. Adjusting difficulty or adding quality-of-life features could alleviate this.
Grinding can feel excessive
The grind for progression, especially in business mini-games, can feel excessive. Reducing grind requirements or adding more engaging progression mechanics would help.
Enemy variety lacks depth
Enemy variety is limited, leading to repetitive encounters. Introducing more diverse enemy types and behaviors would make combat more dynamic.
Blocking system feels janky
The blocking system in combat feels inconsistent and janky. Refining the mechanics to make it more responsive and reliable would improve gameplay.
Stun-locks are frustrating
Frequent stun-locks during combat can be frustrating. Reducing their frequency or adding counter-mechanics would enhance player satisfaction.
Side content lacks voiceovers
Side content lacks voiceovers, making it feel less immersive. Adding voiceovers for side stories would enhance the overall experience.
Mini-games lack depth
Some mini-games feel shallow and lack depth. Adding more complexity or meaningful rewards could make them more engaging.
Inventory management is clunky
Inventory management is unintuitive and cumbersome. Simplifying the system or adding better organizational tools would improve usability.
Combat animations need polish
While combat animations are a highlight, some feel unpolished. Refining animations for smoother transitions and more impactful hits would enhance combat.
Difficulty spikes in mini-games
Certain mini-games have abrupt difficulty spikes, making them frustrating. Balancing difficulty curves would make them more enjoyable.
Side quests lack variety
Side quests often follow similar patterns, lacking variety. Introducing more diverse quest types and objectives would keep them fresh.
Real estate mechanic feels grindy
The real estate management mini-game feels overly grindy. Adding more engaging mechanics or reducing grind requirements would improve the experience.
Combat lacks strategic depth
Combat lacks strategic depth, often devolving into button-mashing. Introducing more tactical elements or varied enemy behaviors would add complexity.
Mini-games need better tutorials
Some mini-games lack clear tutorials, making them hard to understand. Adding better onboarding or in-game guides would help players.
Side stories need better pacing
Side stories often feel rushed or poorly paced. Improving narrative pacing and adding more meaningful interactions would enhance their impact.
Combat finishers lack variety
Combat finishers, while visually impressive, lack variety. Adding more unique finishers based on context or player choice would keep them fresh.
Mini-games need more rewards
Mini-games often lack meaningful rewards, reducing player motivation. Adding unique or valuable rewards would increase engagement.

Reviews

Toxicity trend

N-Grams

best game evercompelling narrative thatemotional moments packedcombat is verystory revolving aroundnonsensical humor thatintense crime dramabest stories ingreat story absurdemotional story withauthentic experience althoughtoo many mini-gamesamazing introduction tostory is brilliantlyhilarious side questscombat can becomeoriginal tracks legitimatelypure kino soulsuper fun actionvery interesting plot

Keywords

What the community loves
story
14
fun
10
good
7
amazing
6
engaging
6
best
6
humor
6
incredible
5
characters
5
plot
4
satisfying
4
atmosphere
4
combat
4
masterpiece
4
intense
4
Where the community is undecided
series
6
combat
6
story
5
cutscenes
5
karaoke
5
minigames
4
gameplay
4
drama
3
dialogue
3
fight
3
fighting
3
franchise
3
side quests
3
save
3
reviews
2
What the community dislikes
repetitive
6
combat
5
unplayable
4
story
4
progress
4
frustrating
4
clunky
3
boring
3
save
3
disappointed
3
bored
3
autosave
2
frustration
2
save points
2
bug
2

In-depth analysis of most impactful community reviews

Positive

A lot of people praise this game for it's great story, absurd amount of detailed mini-games, and hilarious side quests - all very true. For me, one of the most amazing things is how they didn't license any 80's music for disco and karaoke. Instead, they literally just made a dozen or so original tracks for the game which are legitimately so good, they could easily pass as being pop hits from the 80's.

  • Sentiments

    • I praise the game for its great story, which is highly engaging and well-crafted.
    • I appreciate the absurd amount of detailed mini-games, which add depth and variety to the gameplay.
    • I find the side quests hilarious, adding a lot of humor and enjoyment to the experience.
    • I am amazed by the decision to create original 80's-style music instead of licensing existing tracks, which shows creativity and effort.
    • I think the original tracks are so good that they could easily pass as real 80's pop hits, which is impressive.

Positive

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10

  • Sentiments

    • I find the graphics to be good, which enhances the overall visual experience of the game.
    • The gameplay is good, providing a satisfying and engaging experience.
    • The audio is described as an eargasm, indicating an exceptional and immersive sound design.
    • The game is suitable for teens and adults, making it versatile for a wide audience.
    • The PC requirements are decent, meaning it should run well on average gaming setups.
    • The game size is workable, suggesting it won't take up an excessive amount of storage space.
    • The difficulty is easy to learn but hard to master, offering a balanced challenge for players.
    • The grind level is average, which means it requires a reasonable amount of effort to progress.
    • The story is so compelling that it could replace your life, indicating a deeply engaging narrative.
    • The game time is long, providing substantial content and replayability.

Positive

Before I bought Yakuza 0, I knew literally next to nothing about the franchise, except that it had the funny dame da ne guy. I now own every game in the series and Like A Dragon has become easily my favourite game franchise of all time. I mean no hyperbole when I say this is literally peak gaming.

  • Sentiments

    • I knew next to nothing about the Yakuza franchise before buying Yakuza 0, but it completely changed my perspective and made me a fan.
    • I now own every game in the Yakuza series, which shows how much I love and value the franchise.
    • Like A Dragon has become my favorite game franchise of all time, which highlights how deeply I connect with the series.
    • I believe Yakuza 0 represents peak gaming, which reflects my extremely high regard for the game and the series.

Positive

This game is freaking awesome, I spent 2 hours goofily chatting with random women on the phone flirting for substories and then in the same exact game, cried at the beauty of main story aspects. So many things to do and see, if you don't have much money wait for a sale it will be one of the best investments!

  • Sentiments

    • I found the game to be freaking awesome, which reflects a highly positive sentiment towards the overall experience.
    • I spent 2 hours goofily chatting with random women on the phone flirting for substories, which indicates a fun and engaging gameplay mechanic.
    • I cried at the beauty of main story aspects, showing a deep emotional connection and appreciation for the narrative.
    • There are so many things to do and see in the game, highlighting the richness and variety of content.
    • I recommend waiting for a sale if you don't have much money, suggesting the game is worth the investment but acknowledging its price.
    • The game will be one of the best investments, emphasizing its value and quality.

Positive

A list of what I did in my second ever play session of this incredible game - load the game - go through some story cutscenes - disregard all story focus and go to the disco - dance to friday night about 6 times - do a dance battle with some guy - decide thats enough dancing and go do karaoke - spend about 10,000 yen on karaoke - go for another look around and meet this guy who wants me to see if his girlfriend is selling herself, she is conveniently often seen on the street with the erotic video viewing shop - decide to go play pool instead of doing that - get stopped and searched by a police officer - get mugged by the men in black and beat them up, repaying the money lost by karaoke - go play puzzle pool (you have to pot a marked ball in a challenge setup in a single shot) - lose said game and lose several million yen as a result - play darts and actually somehow win - decide to go and see if i can find this guys girlfriend - go into the shop and it plays an actual irl video of this japanese woman in a bathtub in a bikini - kiryu jacked off to that and i got an achievement

  • Sentiments

    • I found the game to be incredible, as it allowed me to engage in a variety of activities like dancing, karaoke, and pool, which made the experience highly enjoyable.
    • I disregarded the story focus and went straight to the disco, which felt liberating and fun, emphasizing the game's flexibility in gameplay.
    • Dancing to 'Friday Night' multiple times was a highlight, as it added a sense of rhythm and entertainment to the session.
    • Engaging in a dance battle with another character was thrilling and added a competitive edge to the experience.
    • Spending a significant amount of in-game currency (10,000 yen) on karaoke felt rewarding and immersive, as it allowed me to fully engage with the game's activities.
    • Getting stopped and searched by a police officer added an unexpected twist, making the gameplay feel dynamic and unpredictable.
    • Being mugged by the men in black and then beating them up to recover lost money was intense but satisfying, as it showcased the game's action elements.
    • Losing several million yen in puzzle pool was frustrating, as it felt like a significant setback in the game's progression.
    • Winning at darts was a surprising and rewarding moment, as it provided a sense of accomplishment despite earlier losses.
    • The inclusion of an actual real-life video in the game, leading to an achievement, felt bizarre and slightly uncomfortable, but it added a unique and memorable element to the experience.

Negative

Rather strange game, took me 60 hours to finish but the fact alone that you have to read the dubs is insane. Just because of this I'm not recommending it. Otherwise it's fun and over the top, with lots of content like most Asian games.

  • Sentiments

    • I found the game to be rather strange, which made it stand out in a unique way.
    • It took me 60 hours to finish the game, which indicates it has a significant amount of content.
    • I was frustrated by the fact that you have to read the dubs, which felt like a major inconvenience.
    • Because of the need to read the dubs, I am not recommending the game to others.
    • Despite the issues, I found the game to be fun and enjoyable overall.
    • The game is over the top, which added to its entertainment value for me.
    • There is a lot of content in the game, which is typical of most Asian games and kept me engaged.

Negative

Yakuza 0 is a masterpiece of a game. Its rich story, vibrant characters, and immersive setting in 1980s Japan make it an absolute gem in the gaming world. The blend of intense action, quirky side quests, and deep narrative elements ensure that players are constantly engaged. For those who have never experienced the Yakuza series, Yakuza 0 serves as an excellent entry point, offering a gripping prequel that sets the stage for the rest of the series. However, despite the game's brilliance, the PC port leaves much to be desired. The transition from console to PC feels rushed and poorly executed. The most glaring issue is the horrendous keyboard and mouse controls. The game's controls are clearly designed with a controller in mind, and this becomes painfully apparent the moment you try to navigate Kamurocho with a keyboard and mouse. The controls are clunky, unintuitive, and detract significantly from the overall experience. It's both lazy and pretentious of the developers to publish their game on PC without making the necessary adjustments for the platform's predominant/primary input system. Instead of properly optimizing the game for keyboard and mouse users, they opted to include a splash screen that arrogantly states, "Real Yakuza play with a controller." This implies that every PC gamer either owns a controller or prefers using one, which is far from reality. Such an approach not only alienates a portion of their player base but also reflects a lack of respect for PC gaming standards. In conclusion, while Yakuza 0 itself is an outstanding game that deserves praise, its PC port is severely lacking. The developers' decision to neglect proper control support and their dismissive attitude towards non-controller players is disappointing. Despite these shortcomings, the game is still worth playing—just be prepared to invest in a controller for the best experience.

  • Sentiments

    • I believe Yakuza 0 is a masterpiece of a game, with its rich story, vibrant characters, and immersive setting in 1980s Japan making it an absolute gem in the gaming world.
    • I find the blend of intense action, quirky side quests, and deep narrative elements in Yakuza 0 to be highly engaging and enjoyable.
    • I think Yakuza 0 serves as an excellent entry point for newcomers to the series, offering a gripping prequel that sets the stage for the rest of the series.
    • I feel the PC port of Yakuza 0 is poorly executed, with the transition from console to PC feeling rushed and lacking proper optimization.
    • I find the keyboard and mouse controls on the PC port to be horrendous, clunky, and unintuitive, which significantly detracts from the overall experience.
    • I believe the developers were lazy and pretentious for not optimizing the game for keyboard and mouse users, instead including a dismissive splash screen.
    • I think the splash screen message 'Real Yakuza play with a controller' alienates PC gamers and reflects a lack of respect for PC gaming standards.
    • I feel the developers' decision to neglect proper control support for PC players is disappointing and shows a lack of consideration for their audience.
    • I still believe Yakuza 0 is an outstanding game worth playing, despite the issues with the PC port.
    • I recommend investing in a controller for the best experience when playing Yakuza 0 on PC.

Negative

I love this game but giving it a shite review due to the fact that the amon fights in this game are bs absolute fing bs takes the enjoyment of satisfying hand to hand combat feel to just running in circle and getting one shot for no apparent reason

  • Sentiments

    • I love this game, which indicates a strong positive sentiment towards the overall experience of the game.
    • I find the amon fights in this game to be frustrating and poorly designed, which detracts from the enjoyment.
    • The amon fights feel like absolute nonsense, which conveys a strong negative sentiment towards this specific aspect of the game.
    • The combat system, which is supposed to be satisfying, is ruined by the amon fights, leading to disappointment.
    • Running in circles during the amon fights feels tedious and unenjoyable, which negatively impacts the gameplay experience.
    • Getting one-shot during the amon fights for no apparent reason feels unfair and frustrating, which creates a negative sentiment.
    • The hand-to-hand combat, which is otherwise satisfying, is overshadowed by the poorly designed amon fights.
    • Despite my love for the game, the amon fights are so bad that they make me give the game a negative review.

Negative

This is an extremely mediocre, nothing-burger game that got injected with weapons grade Japanese humor and a great plot. The gameplay is just second fiddle to something such as Sleeping Dogs, however, so I have yet to be able to stomach a full completion. The gameplay only gets worse from here in this franchise. Hate to downvote, but it's pure garbage wrapped in a lot of charm.

  • Sentiments

    • I find the game to be extremely mediocre and unremarkable, describing it as a 'nothing-burger' game.
    • I appreciate the game's injection of weapons-grade Japanese humor, which I find to be a strong positive aspect.
    • I think the game has a great plot, which stands out as a positive feature.
    • I feel the gameplay is inferior compared to games like Sleeping Dogs, which I consider a negative aspect.
    • I have not been able to complete the game due to its lackluster gameplay, which I find disappointing.
    • I believe the gameplay gets worse as the franchise progresses, which I view as a significant drawback.
    • I dislike the game so much that I feel compelled to downvote it, despite some charm.
    • I describe the game as 'pure garbage,' which strongly reflects my negative sentiment.
    • I acknowledge the game has a lot of charm, which I see as a redeeming quality.

Negative

Look it's got some great atmosphere, love the graphics and dialogue. But as a PC Port it simply fails. The mouse camera pan basically doesn't work; it locks in 180 degree increments making you want to bang your head against a wall like Kiryu does to street hooligans. I've seen some lazy ports, but how on earth did this make it past QA? A shame.

  • Sentiments

    • I love the great atmosphere of the game, which adds a lot to the overall experience.
    • I appreciate the graphics, which are visually appealing and well-designed.
    • I enjoy the dialogue, which feels engaging and well-written.
    • I am disappointed with the PC port, as it fails to meet basic expectations.
    • I find the mouse camera pan functionality frustrating, as it locks in 180-degree increments, making it nearly unusable.
    • I feel the mouse camera issue is so bad that it makes me want to bang my head against a wall, which is extremely frustrating.
    • I am shocked that such a lazy port made it past QA, as it reflects poorly on the development process.
    • I think it's a shame that the game's potential is overshadowed by the poor PC port quality.

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