Vampire Survivors

Vampire Survivors game image

Overwhelmingly Positive

Total: 119 ThousandPositive: 117 ThousandNegative: 1.63 Thousand
99%
1%
Steam review score: 9

AI Review

Vampire Survivors is a gothic horror roguelite that combines action-packed gameplay with minimalist mechanics. As a survivor, you’ll mow down hordes of night creatures, level up weapons, and unlock upgrades to survive until dawn. With its addictive gameplay and rogue-lite elements, this indie gem has earned a stellar AI Community Rating of 90.5%. Players praise its fun, satisfying combat, and dopamine-inducing progression, calling it a 'must-play' for fans of casual action games. However, some note concerns about repetitive gameplay and overpowered weapons, suggesting more variety and balance. The game supports single-player and local co-op for up to 4 players, with full controller and touchscreen compatibility. If you’re looking for a cheap, addictive experience with endless replayability, Vampire Survivors is worth every penny.
Vampire Survivors
  • October 20, 2022over 2 years

    Game was released

  • November 23, 20243 months

    Statistics

    Game stats 3 months ago

  • December 23, 20242 months

    Statistics

    Game stats 2 months ago

  • January 23, 2025about 1 month

    Statistics

    Game stats 1 months ago

  • February 23, 2025

    Today

AI Community game rating

90.91 %

Vampire Survivors is placed at number 54 under 246 analysed games!
AI Community toxicity rating

9.6 %

The Community toxicity rating was calculated by evaluating the most 100 impactful steam game reviews
Currently playing

provided by steam

What the community loves

fun
32
addictive
9
cheap
7
great
7
worth
6
addicting
6
dopamine
5
satisfying
5
enjoyed
4
achievements
4

What the community dislikes

boring
13
repetitive
6
slow
6
frustrating
4
grind
4
braindead
3
chore
3
bugs
3
bored
3
overpowered
3
loved it sogreat game dlcsfun to playvery addictive anduntreated adhd willfresh breeze ofgreat game fortickles my dopaminechallenging and addictivegreat playability onwon't regret itreally bloody bigaddictive many achievementsbest games everextremely cheap andfirst game playedcompletely hooked fromgod is itincredible journey thiswanted more bought

What the community wishes

Add more vampire-themed content
Despite the game's title, there are no actual vampires, only bats. Players suggest adding more vampire-themed enemies, bosses, or mechanics to better align with the game's name and theme.
Improve motion sickness options
Some players experience motion sickness due to animations and effects. Adding options to disable or reduce moving shadows, blurs, and anti-aliasing could improve accessibility.
Expand story and character depth
The game lacks an immersive story or character development. Adding more narrative elements or character backstories could enhance player engagement and emotional investment.
Address repetitive gameplay concerns
Some players find the gameplay repetitive over time. Introducing more varied mechanics, challenges, or dynamic events could keep the experience fresh and engaging.
Balance overpowered characters and weapons
Certain characters and weapons become excessively overpowered, reducing challenge. Balancing these elements could make the game more consistently challenging and rewarding.
Add more endgame content
Players who have unlocked everything feel a lack of purpose. Adding more endgame challenges, modes, or secrets could extend replayability for veteran players.
Improve DLC value and pacing
DLCs are perceived as overpriced and lacking substantial content. Offering more meaningful additions or better pricing could improve player satisfaction.
Enhance co-op mode features
While co-op mode is fun, it could be expanded with more features, such as separate screens or additional coordination mechanics, to improve the multiplayer experience.
Add more visual variety
The pixel art style is praised, but some players desire more visual diversity in enemies, environments, and effects to keep the game visually engaging.
Introduce more dynamic soundtracks
While the music is good, adding more dynamic or adaptive soundtracks that change with gameplay intensity could enhance immersion.
Address difficulty spikes
Some players find the difficulty spikes frustrating, especially in later stages. Adjusting enemy scaling or offering more difficulty options could improve balance.
Add more accessibility options
Players with disabilities appreciate the one-handed controls but suggest more accessibility features, such as customizable controls or visual aids, to accommodate a wider audience.
Improve forum moderation
Players report being banned for negative feedback on forums. Implementing fairer moderation practices and encouraging constructive criticism could foster a healthier community.
Add more weapon and item variety
While the game offers many combinations, some players desire even more unique weapons, items, and synergies to experiment with.
Expand adventure mode content
Adventure mode is appreciated but could be expanded with more unique twists, challenges, or story elements to differentiate it from the base game.
Add more achievements and secrets
Players enjoy hunting for achievements and secrets. Adding more of these, especially in DLCs, could increase long-term engagement.
Improve performance on lower-end systems
Some players experience performance issues on older hardware. Optimizing the game for lower-end systems could broaden its accessibility.
Add more enemy variety
While the game has many enemies, some players desire more unique enemy types with distinct behaviors to keep combat interesting.
Introduce more dynamic events
Adding random or scripted events during runs, such as boss invasions or environmental changes, could add unpredictability and excitement.
Expand lore and world-building
The game lacks a deep lore or world-building. Adding more context, such as in-game lore entries or environmental storytelling, could enrich the experience.

In-depth analysis of most impactful community reviews

Positive

I am disabled so its one-handedness meaning all you have to do is move the joystick, press A to accept, and press B to return to the previous page. That's it. Also, this game is very addictive and fun to play.

  • Sentiments

    • I appreciate that the game is designed to be one-handed, making it accessible for me as a disabled person. It only requires moving the joystick and pressing A or B, which is very convenient.
    • The game is very addictive, and I find myself enjoying it a lot. It keeps me engaged and entertained for long periods.
    • The game is fun to play, and I find it enjoyable overall. It provides a great experience that I look forward to.

Positive

Got it on mobile first, got all DLC and unlocks, wanted more. Bought on Switch, got all DLC and unlocks, wanted more. Bought on Xbox, got all DLC and unlocks, wanted more. Bought on Steam, got all DLC and unlocks, and yeah I want more. Still haven't found a single Vampire. There are a hell of a lot of bats, and nothing more. I'll admit they're really bloody big, though.

  • Sentiments

    • I have purchased the game on multiple platforms (mobile, Switch, Xbox, Steam) and bought all DLC and unlocks, which shows my strong enthusiasm and dedication to the game.
    • Despite purchasing the game multiple times and acquiring all content, I still feel a desire for more, indicating my high level of engagement and enjoyment.
    • I have not encountered a single Vampire in the game, which feels disappointing and leaves me wanting more from the game's content.
    • There are a lot of bats in the game, which I find overwhelming and somewhat repetitive, as they seem to dominate the experience.
    • The bats in the game are described as 'really bloody big,' which I find impressive and noteworthy, adding a unique element to the game.

Positive

I have been trying to 100% this game (all characters all maps). I bought it on sale for like $3? Loved it so much, bought some DLCs. What a mistake. Here I am, over 500h, don't own all the DLCs... THEY STILL KEEP RELEASING NEW CONTENT FOR FREE???? I will never finish this game... In summary, if you have change lying around SOMEWHERE, put it together and buy this game. You won't regret it. Average cup of coffee in USD: $4.90 -lasts minutes at best -what if it isn't your usual barista today? -sh** yourself VS in USD: $4.99 (when it's not on sale) -look at my game time, I'm sure I'll opt in to continue suffering for 100 because the brain meats say I have to -no baristas involved (yet - the content expansion possibilities are endless) -great playability on steamdeck (portable gaming on the comfort of your porcelain throne)

  • Sentiments

    • I loved the game so much that I bought some DLCs after purchasing it on sale for $3.
    • I feel overwhelmed by the amount of content, as I have spent over 500 hours and still don't own all the DLCs.
    • I am frustrated that the developers keep releasing new content for free, making it impossible for me to finish the game.
    • I highly recommend the game, suggesting that anyone with spare change should buy it and won't regret it.
    • I compare the game's value favorably to a cup of coffee, emphasizing its long-lasting enjoyment and playability.
    • I appreciate the game's great playability on the Steam Deck, especially for portable gaming.
    • I find the endless content expansion possibilities exciting, even though it adds to my frustration of not finishing the game.
    • I feel a sense of obligation to continue playing due to the game's addictive nature, even though it feels like suffering.
    • I express mild frustration at the thought of not being able to 100% the game due to continuous updates.
    • I humorously acknowledge the game's ability to keep me engaged, even on the 'porcelain throne.'

Positive

Does this game offer groundbreaking graphics? No Does this game have incredible sprites and assets? Also no So what about an immersive story and captivating character development? No But god is it fun. Seeing small numbers slowly become big numbers as all enemies on screen turn to mush tickles my dopamine receptors in ways I can only compare to smoking crack. I think I'm just gonna do one more round...

  • Sentiments

    • I feel that the game does not offer groundbreaking graphics, which is disappointing.
    • I think the game lacks incredible sprites and assets, which is a letdown.
    • I believe the game does not have an immersive story or captivating character development, which is underwhelming.
    • I find the game incredibly fun despite its shortcomings, which is a strong positive.
    • I experience a lot of enjoyment from seeing small numbers slowly become big numbers, which is very satisfying.
    • I feel a strong sense of satisfaction when all enemies on screen turn to mush, which is highly rewarding.
    • I compare the dopamine rush from the game to smoking crack, which emphasizes how addictive and enjoyable it is.
    • I feel compelled to play just one more round, which shows how engaging and addictive the game is.

Positive

First I played it on PC. Then I bought a Steam Deck and it was the first game I played there. Then I bought a Steam Dock and played it on my TV. And then, for some reason, I bought it on Switch too. I played it there when I saw my Switch before I saw my Steam Deck. I see gems when I close my eyes.

  • Sentiments

    • I enjoyed the game so much that I played it on multiple platforms, starting with PC, then Steam Deck, and even on my TV using a Steam Dock.
    • I was so captivated by the game that I even bought it on the Nintendo Switch, despite already owning it on other platforms.
    • The game left such a strong impression on me that I see gems when I close my eyes, indicating a deep and lasting impact.
    • I played the game on my Switch when I saw it before my Steam Deck, showing how much I wanted to experience it again.
    • The game was the first one I played on my Steam Deck, highlighting its importance and appeal to me.
    • I went out of my way to purchase additional hardware (Steam Dock) just to play the game on my TV, emphasizing my dedication to it.
    • The game's appeal was so strong that I didn't mind buying it multiple times across different platforms.
    • I played the game on multiple devices, showing my enthusiasm and willingness to engage with it in various ways.
    • The game's experience was so immersive that it left a visual imprint on me, as I see gems when I close my eyes.
    • I prioritized playing the game on my Switch over my Steam Deck when I saw my Switch first, indicating my eagerness to continue playing.

Negative

Ever wondered what it's like to experience a dopamine rush while still being thoroughly bored? The impressive anti-fun stimulator trailblazed a whole genre of games you don't play but still can't put down. For people who feel like Cookie Clicker is a good use of computing power, but wish it wasted your human lifespan as well.

  • Sentiments

    • I feel that the game provides a unique experience of a dopamine rush, which is intriguing and engaging.
    • I find the game to be thoroughly boring despite its ability to stimulate a dopamine rush, which creates a conflicting experience.
    • I think the game is an impressive anti-fun stimulator, which is a novel and unconventional concept.
    • I believe the game has trailblazed a whole genre of games that are not actively played but are still hard to put down, which is an interesting innovation.
    • I feel that the game appeals to people who enjoy idle games like Cookie Clicker, suggesting it has a niche audience.
    • I think the game wastes human lifespan, which is a strong negative critique of its time-consuming nature.
    • I find the game to be a poor use of computing power, which reflects a negative sentiment about its value.
    • I feel that the game's ability to keep players engaged despite being boring is a paradoxical and thought-provoking feature.
    • I believe the game's design is intentionally anti-fun, which is a bold and unconventional choice.
    • I think the game's appeal lies in its ability to create a sense of addiction without traditional gameplay, which is both fascinating and concerning.

Negative

Man, I just can't understand how this game revolutionized its genre. I hate this game. The gameplay is slow, boring, and uninteractive, the art is terrible, the music is nothing special. And well.... that's kinda all I can say! There's just not much here, you boot up a run, turn off your brain, and like 40 minutes it's over. And yet, there are people with 20, 80, or even hundreds of hours. How? I legitimately don't understand. Perhaps I'm judging it too harshly, because this game (and to a lesser extent, Hades) seriously changed the trajectory of the roguelike genre, twisting it from something I loved into something that makes me very sad. Anyways, other people see something in this game that I do not. So go ahead and try it out! But it's not for me.

  • Sentiments

    • I hate this game because it revolutionized its genre in a way that I dislike.
    • The gameplay feels slow, boring, and uninteractive, which I find unenjoyable.
    • I think the art is terrible and does not appeal to me.
    • The music is nothing special and does not stand out to me.
    • I feel like there is not much to the game, as runs are short and require little engagement.
    • I am confused about how people can spend so many hours on this game, as I do not see its appeal.
    • I acknowledge that this game (and Hades) changed the roguelike genre, but I am saddened by the direction it took.
    • I recognize that other people see something in this game that I do not, and I encourage them to try it.
    • I conclude that this game is not for me, despite its popularity and impact.

Negative

I've played this game for 40 hours and unlocked most of what it has to offer, and I still don't know if I can truly recommend it. I mean, you can spend all day at the slot machine but can you really recommend that either? Vampire Survivors feels just like a slot machine, with numbers whirring back and colourful attacks filling up the whole screen in an utter mindboggling display. But there is no story or real context, the gameplay never actually evolves beyond the endorphin rush of unlocking stuff, and I come out of it feeling a bit hollow. I find myself wanting to go back and play again, but for all the wrong reasons and I have to not recommend it based on the fact that the whole thing feels slightly sinister. And look, it would be a hundred times better to buy this game for $5 or $6 and play it endlessly than be trapped in a freemium game that sucks money out of you at a steady clip using similar mechanics. But can you really recommend methadone just because it's a good way to ween off of heroin?

  • Sentiments

    • I have played the game for 40 hours and unlocked most of its content, but I still feel uncertain about recommending it.
    • The game feels like a slot machine, with numbers whirring and colorful attacks filling the screen, which creates a mind-boggling display.
    • There is no story or real context in the game, which makes the experience feel hollow.
    • The gameplay never evolves beyond the endorphin rush of unlocking new things, which leaves me feeling unsatisfied.
    • I find myself wanting to play the game again, but for all the wrong reasons, which feels slightly sinister.
    • The game would be a better value if purchased for $5 or $6, as it avoids the pitfalls of freemium games that drain money.
    • The game's mechanics are similar to those of freemium games, but it doesn't exploit players for money, which is a positive aspect.
    • I cannot fully recommend the game because it feels like a lesser alternative to something more harmful, akin to methadone for heroin.

Negative

This game is not for me. I think this game may be fun on a mobile device but on PC it becomes very repetitive and boring after a bit and eventually i am forcing myself to play. But if you like games where you turn off your mind and play you may enjoy it.

  • Sentiments

    • I find the game to be very repetitive and boring after playing it for a while on PC, which makes it hard for me to enjoy.
    • I feel like I am forcing myself to play the game, which indicates a lack of genuine enjoyment or engagement.
    • I think the game might be more enjoyable on a mobile device rather than on PC, suggesting a platform-specific issue.
    • I believe the game could be fun for people who prefer games where they can turn off their mind and play without much thought.
    • I acknowledge that the game might appeal to a specific audience, even though it doesn't appeal to me personally.

Negative

Achievements Locked Behind DLC Paywalls. DLC Seems Like Paid Patches: Game Is 50-60 Hours Base, First Two DLC Are 4-6 Hours Max And Are Just More Of The Same For Double The Pricepoint. Adds Basically Nothing. Game Used To Be Three Dollars - Now It's Five, (14.50 With DLC.) Also... DLC Started Coming Out Suspiciously Fast After Game Declared Itself To Be In "v1.0." (45 Days Later) ---------------------------------------- Clear Forum Bias From Devs. [b]Review Gating Is illegal[/b] And Is Pretty Gross In General. Say Something Remotely Negative On The Forums, Get Banned. In My Case "Seems Like They Just Went To v1.0 To Sell DLC" - Gets You No Response And Instant Ban XD ---------------------------- Game: 4/10 Devs Ability To Take Criticism: 0/10 Other "Survivor-Like"s Are Out And Doing It Better. (Soulstone Survivors, Deep Rock Survivors, Brotato, Etc)

  • Sentiments

    • I feel frustrated that achievements are locked behind DLC paywalls, which feels like a manipulative way to extract more money from players.
    • I am disappointed that the DLC feels like paid patches, offering minimal content (4-6 hours) for double the price, adding almost nothing new to the game.
    • I find it unfair that the game's price increased from three dollars to five dollars, and with DLC, it costs 14.50 dollars, making it less accessible.
    • I am suspicious of the developers' intentions, as DLC started releasing suspiciously fast (45 days later) after the game declared itself to be in 'v1.0.'
    • I am upset about the clear forum bias from the developers, where negative feedback is met with bans instead of constructive responses.
    • I find it unethical that review gating is being used, which is illegal and generally gross behavior from the developers.
    • I am disappointed with the developers' inability to take criticism, as they ban users instantly for even remotely negative comments.
    • I rate the game 4/10, as it fails to meet expectations compared to other 'survivor-like' games that are doing better in the genre.
    • I rate the developers' ability to take criticism 0/10, as they show no willingness to engage with or address player concerns.
    • I feel that other games in the same genre, such as Soulstone Survivors, Deep Rock Survivors, and Brotato, are outperforming this game in terms of quality and value.

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